# Rock-Paper-Scissors

**URL:** <https://forums.counterparty.io/t/rock-paper-scissors/1675>\
**Category:** General\
**Created:** [November 28, 2015, 12:29am UTC](https://forums.counterparty.io/t/rock-paper-scissors/1675 "2015-11-28T00:29:05Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Dante](https://yyz2.discourse-cdn.com/flex004/user_avatar/forums.counterparty.io/dante/32/251_2.png) [@Dante](https://forums.counterparty.io/u/Dante)\
**Post date:** [November 28, 2015, 12:29am UTC](https://forums.counterparty.io/t/rock-paper-scissors/1675/1 "2015-11-28T00:29:05Z")

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I have been trying to find the rationale for the removal of Rock-Paper-Scissors.

All I can find was something on Github about its removal but no reason is easily found.

> <https://github.com/CounterpartyXCP/counterparty-lib/issues/537>
>
> Disable RPS
> Remove most functionality
> Hard-code existing games
> Update API
> Update docs
> 
> See #487 for inspiration.
> Want to back this issue? Post a...

Can anyone explain to me why this was done?

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**Author:** ![something](https://yyz2.discourse-cdn.com/flex004/user_avatar/forums.counterparty.io/something/32/240_2.png) [@something](https://forums.counterparty.io/u/something)\
**Post date:** [November 28, 2015, 8:11am UTC](https://forums.counterparty.io/t/rock-paper-scissors/1675/2 "2015-11-28T08:11:50Z")

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Too few users and many misunderstanding how the game works or finding it too slow, if I remember correctly.

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**Author:** ![duncan](https://avatars.discourse-cdn.com/v4/letter/d/ecc23a/32.png) [@duncan](https://forums.counterparty.io/u/duncan)\
**Post date:** [December 2, 2018, 12:28pm UTC](https://forums.counterparty.io/t/rock-paper-scissors/1675/3 "2018-12-02T12:28:05Z")

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Time to write a new set of rules to govern the usage of unanimous sociological mechanisms in order to successfully port this international classic to XCP, until it can be programmed in a provably fair way that is more compatible with expectations. Only a finely crafted prototype can be the basis for automated process on the protocol itself though code. Lets rekindle this topic?

OP [https://counterparty.io/news/introducing-fully-trustless-games-on-blockchain/](https://counterparty.io/news/introducing-fully-trustless-games-on-blockchain/)

about this last attempt. What worked, and what did not?  
How about we update the gameplan to use tokens instead?  
BITROCK, BITSCISSORS, and BITPAPER
